There is still no official announcement about a Hogwarts Legacy sequel, but Avalanche Software’s newest job listings point in a clear direction: the team is recruiting specialists for systems typical of an online, multiplayer RPG. Roles span narrative-systems ownership, world/level design, and live-service-oriented progression/reward design—together sketching a project that could shift from a purely single-player focus to a longer-lived, community-driven experience.
What do the roles imply?
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Multiplayer & live service: mentions of progression, rewards, seasonal operation, and “ongoing operations” consistent with open-world online RPGs.
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Narrative systems: branching structures and replayability tailored to preserve a coherent story even with multiple players.
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World & gameplay design: spaces and events suitable for PvE, repeatable activities, and communal challenges.
Why this move makes sense
Hogwarts Legacy was a major commercial success; the next step could be an online layer that sustains player lifetime and revenue. The wizarding-world theme is a natural fit for role-based play (e.g., house rivalries, co-op quests, open-world events). That said, the studio will need to balance story-driven strengths with live-service demands—especially in light of recent industry lessons.
What this could mean for players
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Community features: instanced activities, open-world events, co-op challenges; possibly house-based seasonal goals.
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Branching story in multiplayer: instanced scenes, group decisions, or “personal phases” to protect narrative cohesion.
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Economy & progression: weekly/monthly challenges, reputation and crafting systems, cosmetics and QoL upgrades—without pay-to-win.
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Tech expectations: solid netcode, party/matchmaking, and cross-progression are critical quality factors.
A cool head, a warm heart — what is not confirmed
The listings don’t name a specific title; officially, nothing ties them to “Hogwarts Legacy 2.” The “multiplayer online RPG” competencies could support multiple projects, and an “online focus” does not automatically equal a full-scale MMO. Details—business model, platforms, co-op vs. competitive balance—will only be clear after formal announcements.
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