Survivor Monday – Subnautica: when the new year starts with a deep dive

Survivor Monday – Subnautica: when the new year starts with a deep dive

Libisszosz Marci
2026.01.12
Previous Survivor Monday – The Long Dark: starting the new year at minus thirty ❄️
Next LEGO Pokémon: Kanto is finally going brick-by-brick

Some Mondays feel like life is saying: “Alright, let’s throw you straight into the deep end.” Subnautica takes that a bit literally. It’s the perfect early-year survival game: new goals, new challenges, new depths. You wake up inside a burning lifepod, your ship is a smoking wreck on the horizon, and between you and a very wet grave there’s only one thin blue bar: your oxygen.

Subnautica is an open-world underwater survival game that strands you on ocean planet 4546B as the sole survivor of the starship Aurora. On paper, the goal sounds straightforward: don’t drown, don’t get eaten, and figure out what went wrong while you push ever deeper into the unknown. You play entirely in first person, juggling resource gathering, base building, story progression and that slowly ticking O₂ gauge. There are multiple modes to choose from: classic Survival with hunger and thirst, the lighter Freedom mode without them, a brutal Hardcore mode with one life, and Creative, where you just build and explore in peace.

Those first hours feel exactly like the first weeks of a new year: you’re overwhelmed and underprepared. Your lifepod gives you a Fabricator, a kind of 3D printer that turns fish, salt water and scrap metal into drinking water, food, tools, dive gear, later vehicles and base modules. At the start you’re dog-paddling near the surface with a basic oxygen tank; a bit later you’re zipping around with the Seaglide, piloting the Seamoth mini-sub, then lumbering through the depths in the gigantic Cyclops or stomping across the seafloor in a Prawn Suit. Every new gadget pushes your comfort zone a little deeper. Places that felt terrifying yesterday become “quick detours” today, and that’s usually when the game quietly decides to remind you who’s actually in charge down there.

The big trick Subnautica pulls is that the ocean is beautiful and terrifying at the same time. Shallow coral reefs in daylight, shoals of harmless fish and warm colours make it all feel almost cosy. Then you drift into darker biomes: sulphur vents, glowing mushroom caves, blood-red kelp forests, volcanic trenches, floating islands lit by alien flora. And somewhere out in the shadows are the Leviathans – Reaper, Ghost, Sea Dragon – huge creatures whose roar alone can make you physically tense up in your chair. The game weaponises that gut-level fear of the deep: that feeling when black water yawns beneath you and you have no idea what’s down there, only that it’s bigger than you are.

From a systems perspective, Subnautica isn’t the kind of survival game that one-shots you for every mistake, but it keeps you under constant pressure. You’re tracking oxygen, health, food and water (unless you’re in Freedom), tool durability and the structural integrity of your bases. Build a habitat too deep without reinforcing it and the ocean will just crush it like a soda can. Death isn’t always dramatic; often it’s just stupidly avoidable. You wanted one more piece of ore before heading back up, misjudged your O₂, and blacked out ten meters from safety. It’s the same old story: overreaching because „it’ll be fine”, only here it’s measured in meters and seconds instead of emails and deadlines.

What makes it a great fit for Survivor Monday is how story and exploration intertwine. There’s no giant quest list screaming at you; instead you piece things together from radio messages, abandoned data logs, wrecks, alien facilities and strange infected wildlife. Bit by bit you learn what happened to the Aurora, what’s wrong with the planet’s ecosystem and what that glowing green disease actually is. The tone quietly shifts from “just surviving” to “planning an escape”. You’re not just trying to exist down there forever – you’re trying to build a way out, using tech and knowledge you had to earn one dive at a time.

Since its full release, Subnautica has gone from “cool niche survival game” to modern classic status. On Steam it’s sitting in the Overwhelmingly Positive range with hundreds of thousands of player reviews, and it’s sold millions across PC and consoles before later making the jump to mobile via Playdigious’ port. It’s one of those rare survival titles that people recommend not just as a game, but as an experience – something you should go into as blind as possible, let it scare you a little, and let it drag you out of your comfort zone both mechanically and mentally.

As an early-year Survivor Monday pick, Subnautica isn’t just about O₂ management and base layouts. It’s a neat metaphor for the year ahead: a big, mostly unmapped space with a few known dangers, a couple of huge unknowns, and a lot of depth you haven’t explored yet. You can hug the safe shallows all year, or you can gear up, beef up your tanks, and head for the trench where the real monsters – and the real progress – live. The fear never quite goes away, but that’s kind of the point.

 

Sources

Libisszosz Marci
2026.01.12

Previous Survivor Monday – The Long Dark: starting the new year at minus thirty ❄️
Next LEGO Pokémon: Kanto is finally going brick-by-brick
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